管家婆免费开奖大全

Gamifying the suburbs: 管家婆免费开奖大全 architect, alumni create Mallopoly to explain Toronto's rapid growth

Players can build developments like condo towers and big box stores around suburban malls
Mallopoly
Mallopoly takes on the GTA鈥檚 rapid growth, particularly around shopping malls (image courtesy of Michael Piper)

Imagine if you could play a part in Toronto鈥檚 suburban growth with the roll of the dice.

That鈥檚 what Michael Piper, architect and assistant professor at 管家婆免费开奖大全's John H. Daniels Faculty of Architecture, Landscape, and Design and two alumni 鈥 Zoe Renaud and Emma Dunn 鈥 had in mind when designing their take on the classic Hasbro game, Monopoly.

Their version 鈥 鈥 takes on the GTA鈥檚 rapid growth, particularly around shopping malls.

The game, which exists as a concept on a website, maps out a region from Mississauga in the west to Pickering in the east, and Vaughan in the north to the downtown core in the south.

Players will have to build around mall sites, using game pieces like condos, civic centres, big box complexes and townhouses 鈥 rather than Monopoly鈥檚 houses and hotels. 


Each mall site in Mallopoly has a different value, as do the game pieces (image courtesy of Michael Piper)

Urban planning in Toronto鈥檚 suburbs is very different from the city鈥檚 downtown core, says Piper.

鈥淢alls are at the centre of our growth centres around the city, and the buildings gather up around them,鈥 he says.

Just like real-life developments, malls in the game that have access to transit or highways are of higher value 鈥 as outlined in their property cards, says Piper.

The concept for the game came out of two studio courses taught by Piper. Renaud and Dunn 鈥 who were students in the first course 鈥 went on to assist Piper in developing the game further.

鈥淥ne of the things I really enjoyed is finding students who are interested in the research and in collaborating beyond their classwork,鈥 says Piper.

Piper, Renaud and Dunn found Toronto鈥檚 suburbs to be particularly fascinating because they all came to 管家婆免费开奖大全 from outside Toronto 鈥 the United States, Montreal and the United Kingdom respectively.  

鈥淥ur experience of the city is not tainted by nostalgia. We can look at it a bit more objectively,鈥 says Renaud who received her master鈥檚 in architecture and is now working as an architect in the Netherlands.

So how does one win Mallopoly?

鈥淚'm trying to resolve this conundrum,鈥 says Piper.

If the game is played using Monopoly鈥檚 principles, the aim would be to take over the board with various properties while earning as much money as possible. But perhaps, says Piper, that鈥檚 not the right lesson to learn.

鈥淚f you impose your ideals on the game, which are maybe not about money-grabbing, it's going to make it less fun to play,鈥 he says. 鈥淪o the question is how do you create an ideal while still maintaining the fun-ness that comes with competition?鈥

Piper is interested in reaching a wider audience with the game. A physical board game inspired by the concept is in the works. 

鈥淚 like the idea of anyone being able to play the game, and by playing the game understand what affects how things happen,鈥 he says.

Gamifying urban planning and growth enables players to better understand these complicated concepts, says Renaud.

鈥淚t's a different language that's more accessible to a wider public, and in that way, it enables an interest in their surroundings.鈥

But most importantly, says Piper, the game could be played by architects, planners, designers and students to become more aware of the wider impact of the projects they work on.

鈥淲hat we do affects how a region is made,鈥 he says.  

鈥淐ollective benefit is not necessarily mutually exclusive to private profit, and I think if there was an ambition, it would be to demonstrate that possibility.鈥

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